
Forest Legends
Bruce McBuahair must face the Old Forest legends and become the Champion of all the Mushroom Clans! This little level was my second big project made in Unreal Engine 4. For the character I made the model in ZBrush, then I made its retopology and animations in 3ds Max, and its textures in Substance Painter…

Tharsis Facility
Tharsis Facility is a collection of modular assets I designed to be used in Unreal Engine 4, and it was inspired by NASA’s 3D printed Mars Habitat Challenge. This is the first modular models I have ever designed, and the first environment I’ve created. The 3D models were made in 3ds Max 2019. The texture…

Under The Chrome
This is a strange world full of shadows. Help P.I. Jownnie to find his powers, and solve the case of the disappearance of his friend Werdford. The last time he was seen in the underground alleys… Under The Chrome is my third video game: a classic 2D platformer. It was made in Unity2018.3. For this…

Mars Miner
Something is going very wrong inside the Noctis Labyrinthus autonomous mine! Get out of the habitat, equip your work vehicle with different tools and defend yourself from the crazy mining robots. You must reboot the main system before the whole mine blows up! This is my second video game, a different version of a first…

The Most Important Meal
Oh, no! ToastBoay has been captured! Help him escape before they eat him for breakfast! This is my fourth video game: an infiltration game and kind of a tribute to the very first Metal Gear Solid. It was made in Unity2018.3. For this game I made two simple characters using Magica Voxel. At that time…

Howdy, Partner!
This is my very first video game, created in Unity almost a year ago. I didn’t know anything about 3D modelling, textures, animation… At that time I just managed to write some simple coding and put together some free assets from the Unity Asset Store in a landscape made with the terrain tool. Despite it’s…